03-19-2018, 01:36 AM
(03-18-2018, 05:39 PM)Kendotlibero Wrote:(03-18-2018, 03:31 PM)Zero Kirby Wrote: I've always been of the opinion that good gameplay can keep a bad story afloat, but the greatest story in the universe could never make up for bad gameplay.I stongly suggest you playing something that I suggested as a counter.
>but muh movies
The difference between a movie and a videogame isn't only that you press buttons, there is a completelly different flow in those two medias that allows different kind of storytelling. That's why videogame adaptations from movies usually suck and vice versa
In the end i appreciate Every game that focus on something cool
I'm not really a fan of visual novels. While I do enjoy the Ace Attorney series, it's because they also have fun point-and-click adventure moments and murder case solving shenanigans. If not for that they'd be little more than digital choose-your-own-adventure novels (which incidentally, I didn't like as a kid much either). I like exploring crime scenes and solving puzzles.
I mean, thanks for shoving
Quote:>but muh movies
in my mouth though, that's very nice. I understand that movies and video games have different narrative flow, but that's mostly because a movie has a strict time-limit that is continuously moving forward and is generally a single sitting, whereas a game's story only advances as fast as the player moves through it, in chunks, and is much more difficult to pace therefore. To cite Metroid: Other M as another example, you unlock the movie of the game after clearing it, and it becomes blatantly obvious that attempting to squeeze the game into a two-hour narrative utterly kills the pacing. Narrative-heavy games tend to suffer from pacing issues in general if they're not good at integrating it (see literally every Metal Gear Solid game).
Interactive storytelling is very interesting and I can appreciate it so if you like visual novels for it then neat, good for you. I just like doing things in the fictional worlds I'm presented with besides just choosing conversation paths.