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Random Talking Bush's Model Importers and QuickBMS Scripts
(03-24-2018, 04:15 PM)Random Talking Bush Wrote:
(03-24-2018, 02:40 PM)N1AF Wrote: I'm trying to import some Splatoon 2 BFRES files into 3DSmax 2016 using the Switch MaxScript but the textures don't seem to import at all. The model and rig is fine, just not the textures.

First I tried just the MaxScript with no luck. Then I tried the QuickBMS method to rip the textures separately but the output DDS files have unknown header types so they're not openable by 3DSMax or a DDS viewer.

Any clues?
Convert those DDS files to PNG using a program like Noesis. They're using a DX10-based format, which 3DS Max doesn't properly support.

Thanks, just tried that. Noesis is now just giving me this error:
Code:
Output extension has set output file type to:
.png - PNG Image
Detected file type: DDS Image
WARNING: DDS lacks standard width/height/format flags. Using data members anyway.
WARNING: Not enough data for image in Image_DDS_ConvertDXT!
WARNING: Constructing default image because data could not be decoded.
Writing 'O:\Spla2\Plaza Stuff\Model\Obj_PlazaTurntable.Nin_NX_NVN\output\M_Mixer_Alb.png'.
Maybe I'm thinking the DDS itself is damaged by the export program/script?
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by N1AF - 03-24-2018, 07:23 PM

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