03-24-2018, 07:23 PM
(03-24-2018, 04:15 PM)Random Talking Bush Wrote:(03-24-2018, 02:40 PM)N1AF Wrote: I'm trying to import some Splatoon 2 BFRES files into 3DSmax 2016 using the Switch MaxScript but the textures don't seem to import at all. The model and rig is fine, just not the textures.Convert those DDS files to PNG using a program like Noesis. They're using a DX10-based format, which 3DS Max doesn't properly support.
First I tried just the MaxScript with no luck. Then I tried the QuickBMS method to rip the textures separately but the output DDS files have unknown header types so they're not openable by 3DSMax or a DDS viewer.
Any clues?
Thanks, just tried that. Noesis is now just giving me this error:
Code:
Output extension has set output file type to:
.png - PNG Image
Detected file type: DDS Image
WARNING: DDS lacks standard width/height/format flags. Using data members anyway.
WARNING: Not enough data for image in Image_DDS_ConvertDXT!
WARNING: Constructing default image because data could not be decoded.
Writing 'O:\Spla2\Plaza Stuff\Model\Obj_PlazaTurntable.Nin_NX_NVN\output\M_Mixer_Alb.png'.