04-01-2018, 10:21 PM
Been changing up design methods since I now have a Game Design Document.
The formula now follows:
1. Write down an outline/brief story
This just contains the sequence of events, pretty simple stuff.
2. Expand upon the original story, make it functional
AKA: Turn the story from an outline, to a narrative plot that has a start, raising action, climax, falling action, and resolution.
3. Write it into a script
This section just sums up the events, what happens, and where things take place and such.
4. Storyboard.
Turn the script into a rough storyboard that visually show cases what happens. This way, things can be further clarified.
5. Plan out rough map designs.
The best way to do this would be to just have an order of events first, then turn it into small boxes to represent locations/events with arrows leading to where.
Rough character design ideas can be thrown into this section, too.
6. Plan final maps
Now that the rough ideas have been done, drawing out the maps in final can be done. With details on what goes where, and the overall visual theme.
Now the final character designs are drawn.
7. Start adding content into the game.
This can include drawing in the assets with placeholder sprites and tiles. At this point, the game should be playable with just placeholder content.
8. Finalize content.
Start drawing in sprites, tilesets, sounds, and music. At this point, the game should be playable in a testing state.
9. Test, report, fix.
In short, test the game for bugs, report them, and fix them. Just polish before release.
The formula now follows:
1. Write down an outline/brief story
This just contains the sequence of events, pretty simple stuff.
2. Expand upon the original story, make it functional
AKA: Turn the story from an outline, to a narrative plot that has a start, raising action, climax, falling action, and resolution.
3. Write it into a script
This section just sums up the events, what happens, and where things take place and such.
4. Storyboard.
Turn the script into a rough storyboard that visually show cases what happens. This way, things can be further clarified.
5. Plan out rough map designs.
The best way to do this would be to just have an order of events first, then turn it into small boxes to represent locations/events with arrows leading to where.
Rough character design ideas can be thrown into this section, too.
6. Plan final maps
Now that the rough ideas have been done, drawing out the maps in final can be done. With details on what goes where, and the overall visual theme.
Now the final character designs are drawn.
7. Start adding content into the game.
This can include drawing in the assets with placeholder sprites and tiles. At this point, the game should be playable with just placeholder content.
8. Finalize content.
Start drawing in sprites, tilesets, sounds, and music. At this point, the game should be playable in a testing state.
9. Test, report, fix.
In short, test the game for bugs, report them, and fix them. Just polish before release.