04-11-2018, 01:17 AM
(04-10-2018, 12:17 PM)ChavarX Wrote:(04-10-2018, 11:06 AM)Inky_Squid Wrote:(04-09-2018, 11:34 AM)Uncle Koopa Wrote: To anyone who uses these models on VRChat, what do you do with your shaders? I put Robin in Unity and his colors look way off. I've messed around with a bunch of different shaders, including Cubed's Toon Shaders, but I just can't get him to look right.
Here's a comparison of how he looks in Blender vs. Unity: https://imgur.com/a/cOjUi
This is quite an odd issue. For me, Robin looks fine, but I've actually had this same issue before. When I've tried to use Persona 5 rips in the past, the same thing has happened in Unity. It's like the blacks get turned into greys and it throws off the colour balance completely. I don't think it's an issue with blender, because those Persona 5 models were exported from 3DSMax.
In any case, if it persists, I have finished making my Robin avatar, so you can PM me if you'd like to see if mine works for you.
Use the .PNG textures instead of .DDS
Papa bless