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Random Talking Bush's Model Importers and QuickBMS Scripts
(04-20-2018, 07:42 PM)SunSunne Wrote:
(04-18-2018, 09:14 PM)Random Talking Bush Wrote: Are you using the "DDS" option? If so, you'll need to convert them to PNG and use the respective option instead, as 3DS Max doesn't properly support DX10-based textures (which most Switch games use).

Upon using the png option and using converted png files, Kirby looks very deformed. I ripped the model straight from the game, so I don't know what could be wrong.

The 'distortion' is due to model overlay. Kirby's model, upon import, is actually several 'shape' models of him over each other. It includes the 'inflated' for flying, the 'fat' for having inhaled something, and the normal Kirby. So for now you have to manually separate the three models of him or remove the ones you don't want.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Carpaccio - 04-21-2018, 08:19 PM

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