04-25-2018, 10:05 AM
(This post was last modified: 04-25-2018, 10:05 AM by Kold-Virus.)
Wow, thanks so much, Snessy! I love the menus too, I'm proud of how they ended up looking. 
Now I'm just frustrated though. Mario is finished being modelled, I've started skinning/rigging as well as texturing him, but I've discovered that any skin modifier that's not a single bind breaks the normals on that object on his model.
Here, let me demo.
![[Image: xvznpfE.png]](https://i.imgur.com/xvznpfE.png)
The overalls' normals are completely flat, except on the side. Nothing I do fixes this. I'm downloading another Max version (2016 instead of 2015) and will try with that.

Now I'm just frustrated though. Mario is finished being modelled, I've started skinning/rigging as well as texturing him, but I've discovered that any skin modifier that's not a single bind breaks the normals on that object on his model.
Here, let me demo.
![[Image: xvznpfE.png]](https://i.imgur.com/xvznpfE.png)
The overalls' normals are completely flat, except on the side. Nothing I do fixes this. I'm downloading another Max version (2016 instead of 2015) and will try with that.