04-26-2018, 02:15 AM
(04-25-2018, 10:05 AM)Tabuu Forte Akugun Wrote: Wow, thanks so much, Snessy! I love the menus too, I'm proud of how they ended up looking.
Now I'm just frustrated though. Mario is finished being modelled, I've started skinning/rigging as well as texturing him, but I've discovered that any skin modifier that's not a single bind breaks the normals on that object on his model.
Here, let me demo.
The overalls' normals are completely flat, except on the side. Nothing I do fixes this. I'm downloading another Max version (2016 instead of 2015) and will try with that.
Many plugins exists to fix normals for 3DS Max, to unify them or flip. I advise you to check some of them and see if they works with your model.