Users browsing this thread: 3 Guest(s)
Conker XBox Models
#1
So, according to https://www.vg-resource.com/thread-32861.html XBox ripping is now possible, which means one of my long-time ambitions can be realized. I just need help doing so, as due to my computer having some major problems recently, I cannot do it myself. Instead, I am offering anyone here willing to riip models for me, 20 USD per model. I have THREE I wish to acquire, and they should be fairly easy to do so. All three are from Conker: Live and Reloaded

Model #1
Character: Gregg the Grim Reaper
Location: Encountered during the first game over the player receives. Also in the Bar on the Main Menu. Can also later be encountered during the 'Night' chapter on the Docks, swinging his scythe at Catfish, and also in the same chapter after killing several zombies in the graveryard section.

Model #2:
Character: General Kriplespac
Location: This specific model is rarely noticed by players, as it is only encountered in-game once and is only in two cut-scenes. The in-game model can be encountered in the third area beyond the last Doors in the Beach Dead "multiplayer" map. He can be seen across the gorge within the fortress, and is, in fact, the target which must be shot at to complete the mission on the SHC's side.

Model #3:
Character: Professor Von Kriplespac
Location: 'Ze Professor' is in many of the story cutscenes, but is only encountered during gameplay once, and is near the end of the game itself. Once the Xenomorph 'Heinrich' has been released, and the player is forced to run to open the airlock and release the battlesuit, but before actually doing so, the Professor can be seen floating in his chair slightly high in the air near where the Panther King's throne was. I think this is the only time he actually appears during gameplay.

Here's hoping the cutscenes aren't just pre-rendered and can be captured from...
Thanked by:


Messages In This Thread
Conker XBox Models - by Carpaccio - 05-21-2018, 05:19 PM
RE: Conker XBox Models - by Vanitaem - 06-29-2018, 08:10 PM

Forum Jump: