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Ripping new champions from League of Legends
#86
I think it's a problem with pyke's mesh or maybe some weighting issues. Because the bones do animate correctly in 3ds max but the mesh turns completely deformed. It becomes one triangular mesh.
I think someone with the knowledge has got to take a look inside the .skn/.skl or .anm files to look for something that can be fixed. (If it's even possible)

Or the developer of LolToDae needs to update his tool for the new Champion and maybe champions in the near future...

Hopefully this can be resolved,
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RE: Ripping new champions from League of Legends - by WollieWoltaz - 06-08-2018, 01:36 PM

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