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Random Talking Bush's Model Importers and QuickBMS Scripts
When i'm porting the Model from SK: EV some of the Parts are Seperated and get crusty Normals in a few Parts (Like hair)
i'm using 3dsmax 2016. 
like it'll have

Mat=1 Vis=40
Mat=1 Vis=41
Mat=1 Vis=42
Mat=1 Vis=42.001
Mat=1 Vis=42.002
Mat=1 Vis=42.003
Mat=1 Vis=42.004

Any way to make this not happen?
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Lugana Rysniq - 06-13-2018, 02:08 AM

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