07-27-2018, 12:51 PM
Download Spritesheet Analyser V5.0
- Highlight duplicates implemented, will also search for sprite that are either flipped horizontally, vertically or rotated ( 90-180-270 degrees), then highlight and number them. This algorythm still need optimisation, depending on the number of sprite to analyse, the time to process will be exponentionnally long. A sheet with with 800 sprite will take about 3-4min to fully process where a sheet with 80 sprites, like in the example below, will take less than a second. I might add a way to search for only straight dupe ( no flipping or rotating) if im not able to optimise enough the full process.
Example:
-Transparency implemented, with function to recuperate deleted pixels upon load. When a palette is selected, each color transparency percentage is now written on them.
- Fixed crash when a single sprite was bigger than 4300 pixels. There should be no limit to the sprite size now.
More info added to the first post.
- Highlight duplicates implemented, will also search for sprite that are either flipped horizontally, vertically or rotated ( 90-180-270 degrees), then highlight and number them. This algorythm still need optimisation, depending on the number of sprite to analyse, the time to process will be exponentionnally long. A sheet with with 800 sprite will take about 3-4min to fully process where a sheet with 80 sprites, like in the example below, will take less than a second. I might add a way to search for only straight dupe ( no flipping or rotating) if im not able to optimise enough the full process.
Example:
-Transparency implemented, with function to recuperate deleted pixels upon load. When a palette is selected, each color transparency percentage is now written on them.
- Fixed crash when a single sprite was bigger than 4300 pixels. There should be no limit to the sprite size now.
More info added to the first post.