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Sheet Being Rejected for Being a JPEG, But Is Exported As PNG?
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Yep, I was investigating further after I posted this thread and realized what had happened. It's most likely due to the screenshot technique I used to rip the sprite. However, I find the artifacting and color variation very strange, as Windows natively saves all screenshots as .PNG's if I'm not mistaken.
Also, the game is Dragon Ball Z: Attack of the Saiyans for the DS.  Wink
Do you have an advice regarding hard-ripping that would help minimize such occurrences in the future?
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RE: Sheet Being Rejected for Being a JPEG, But Is Exported As PNG? - by Resistiv - 07-27-2018, 03:26 PM

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