Spritesheet Analyser V7.0
- Shift clicking a sprite will now give some information about that sprite: number of pixels, number of time each colors are used etc.
- When the grid is activated and the image zoomed enough, the grid is now numbered.
- Added an off-grid ( probably not the right term), a second, bigger grid. Also resizable in the grid menu.
With the above now implemented, SSA should be quite helpful when youre doing irl pixel art like hama beads.
- The main screen is now fully resizable.
Edit:
Spritesheet Analyser v7.5
- Completely changed how sprite data are stored, SSA should not take more than 1 gig of ram even for monster sheet.
For a pretty big sheet like this one of Dias in So2, it would take about 2gig of ram in version 7.0. Now, even the sheet that has the most sprite that ive worked on, Lenneth of Valkyrie Profile, take less than 800mg of ram to load.
- You can now click on the asterisk of the mother palette in order to select every sprite that is within that familly. Which should make it easier to spot sprites that have anomalies.
- Shift clicking a sprite will now give some information about that sprite: number of pixels, number of time each colors are used etc.
- When the grid is activated and the image zoomed enough, the grid is now numbered.
- Added an off-grid ( probably not the right term), a second, bigger grid. Also resizable in the grid menu.
With the above now implemented, SSA should be quite helpful when youre doing irl pixel art like hama beads.
- The main screen is now fully resizable.
Edit:
Spritesheet Analyser v7.5
- Completely changed how sprite data are stored, SSA should not take more than 1 gig of ram even for monster sheet.
For a pretty big sheet like this one of Dias in So2, it would take about 2gig of ram in version 7.0. Now, even the sheet that has the most sprite that ive worked on, Lenneth of Valkyrie Profile, take less than 800mg of ram to load.
- You can now click on the asterisk of the mother palette in order to select every sprite that is within that familly. Which should make it easier to spot sprites that have anomalies.