08-07-2018, 02:13 PM
(08-06-2018, 01:30 AM)Raccoon Sam Wrote: • As far as I know, the closest we Mac users ever got to a "native" model ripping method was a build of GLIntercept and OGLE a long time ago. It could rip polygons out from any 32bit application using OpenGL versions below 4.1. It was shit.
• BMDView has (had?) a Mac build, I vividly remember looking at Super Mario Galaxy models a decade ago on an iMac running OSX 10.5.
• Many Open Source tools can be built on Mac. If you have the macOS developer tools installed, you can use gcc to build native applications from source. I've had much luck compiling open source software from GitHub to fit my needs as a Mac user.
- I just did some research on GLIntercept and OGLE, and I could't find any native Mac version. Can the program at least run trough Wine? At the moment, their website has GLIntercept (Windows exclusive) and another software called "GLView", wich has a Windows, Mac, and surprisingly iPhone version. If this "GLView" thing has some similar/the same functions as GLIntercept, I Might give it a try and post my results here.
- BMDView has no Mac version at the moment, and if it had one in an older website, I couldn't find it because the search results keep getting flooded with DVD rippers/Stuff with the same initials.
- Thats actually very interesting, and I think i'll give it a try too.