08-13-2018, 05:33 PM
(08-11-2018, 12:56 AM)Raccoon Sam Wrote: WELP after a lot of research, compiling, investigation and writing this same post like four times over with different step-by-step guides, it's probably best to just do this:
0. Dump your files. I used wit, but I assume you've already gotten your BRRES files somewhere nice and ready.
1. get BRRES Model viewer, http://www.mediafire.com/file/zdr4chm4m3...viewer.rar
2. open it in CrossOver (if you don't have it, wine works just as fine.)
3. mass convert your BRRES files by following this tutorial. (see Main Guide -> -Batch convert with BRRES Viewer- & Batch convert with Noesis)
4. ^ yeah you need Noesis too. It runs on wine fine.
I personally downloaded the Wii ISO, unpacked it, tried out a few BRRES models and I can confirm that this is entirely possible with a mid-2012 MBP with Sierra installed. Both Noesis and BRRES Model Viewer work in Wine and whether you convert your BRRESes to MD5 and OBJ or to PSK and OBJ, both seem to work just fine.
One thing I learned:
You can do a lot of things natively on mac without wine; with Wiimm's tools you can dump the files, unpack BRRESes, convert the textures to PNG, even analyse the Model files... but model conversion is not possible with these tools. Shame!
Well it worked! I've successfully ripped some models, and after getting them into blender trough the MD5 plugin, They're ready! The only problem I ran into was that .BRRES Viewer in Mac has no ability to zoom in or out, so I had to export the models in order to know what they were (At least with the ones in Japanese)
Maybe I'll create an in-depth guide of the whole process, so other Mac rippers have an easier time.
The word is God, the pronunciation is "Raccoon Sam"