08-26-2018, 02:37 PM
(08-22-2018, 08:13 AM)RumblingRose Wrote: Hi there, I'm trying to import models from SPICA into blender/3dsmax, but I'm having issues with the UV mapping. The UV map that SPICA exports seems to only be the UV for the normal map, with no UV for the diffuse map? If anyone has any experience with this I would appreciate the help. Thanks!
There are no other UV maps. The game uses a texture settings to display the textures the correct way.
You have to set the x scaling to 2 and set the x tiling setting to "mirror".
An other possibility is to modify the texture as described here by igniscitrinus to match these settings.