Today's update consists of three items.
To begin with, the fourth Special Stage background from Sonic CD. I'm kind of glad in a way that the dithered clouds don't parallax behind or in front of the islands, because else that would've been a nightmare and the sheet wouldn't have been finished today.
Progress on re-ripping the content from the Sonic CD title screen, a la the way I ripped the title screen for Sonic 3. Pretty much everything is set to be compiled; there are 178 frames for the cloud animation behind Sonic and the medallion.
And it's been quite a while since I did anything with this, but I can finally state that I've worked out the issue with the 2.5D water surface of Hydrocity Act 1 (and Launch Base Act 2, but the refraction effect slows any meaningful work on it). The max height is 96 pixels, all that's left to get now is each Y-axis difference and corresponding underwater object, and unlike the parallax breakdown, I won't be cutting down the horizontal differences for the 2.5D blocks since each individual row of pixels moves. The corresponding notes will appear on the sheet later.
To begin with, the fourth Special Stage background from Sonic CD. I'm kind of glad in a way that the dithered clouds don't parallax behind or in front of the islands, because else that would've been a nightmare and the sheet wouldn't have been finished today.
Progress on re-ripping the content from the Sonic CD title screen, a la the way I ripped the title screen for Sonic 3. Pretty much everything is set to be compiled; there are 178 frames for the cloud animation behind Sonic and the medallion.
And it's been quite a while since I did anything with this, but I can finally state that I've worked out the issue with the 2.5D water surface of Hydrocity Act 1 (and Launch Base Act 2, but the refraction effect slows any meaningful work on it). The max height is 96 pixels, all that's left to get now is each Y-axis difference and corresponding underwater object, and unlike the parallax breakdown, I won't be cutting down the horizontal differences for the 2.5D blocks since each individual row of pixels moves. The corresponding notes will appear on the sheet later.