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Paraemon's Comprehensive Ripping Project Thread [Expansion Station]
I've managed to work out the extent of the 2.5D water surface, and how it works with reference to the background. I just now need to color check everything, since there's three combinations for the underwater palette surface set.

Anyway, here's a thing I decided to trial. It takes a lot more time as I have to resize every cap to 1x size (I get them at double and manipulating the window to this size doesn't work out as well as it should), and then align everything while trying to avoid animated content. Everything is still basically a sprite, but if it's not interactive like Sonic and the continue medals, it's a lot more difficult to dissect, since it seems to be JPEG'd. I'll just touch on this version of 3D on an as-and-when basis, since the difficulty eclipses those of the stages I find frightening enough in the other games I'm working on.

[Image: S3_DSAT_RRZ_A1_MAP.png]
[Image: WatSig.png]
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RE: The Observer's Comprehensive Ripping Project Thread [Sonic] - by Paraemon - 08-28-2018, 05:44 PM

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