I have a problem with the bones and animations in Blender.
After importing a Sun/Moon .dae model and animation from the latest Spica into Blender 2.79b:
Using the import options "find bone chains" or "auto connect" allows the model to be posable but makes animations messed up.
Animations work fine when the bones are left unconnected(by not selecting the above options). However, the bones are then VERY tiny and are only visible as dots in stick view. Moving a bone in pose mode just stretches the model weirdly and it can't be posed this way.
How can I get a posable model that also works with animations exported with Spica? Sorry for being a noob.
After importing a Sun/Moon .dae model and animation from the latest Spica into Blender 2.79b:
Using the import options "find bone chains" or "auto connect" allows the model to be posable but makes animations messed up.
Animations work fine when the bones are left unconnected(by not selecting the above options). However, the bones are then VERY tiny and are only visible as dots in stick view. Moving a bone in pose mode just stretches the model weirdly and it can't be posed this way.
How can I get a posable model that also works with animations exported with Spica? Sorry for being a noob.