09-27-2018, 02:53 AM
(09-26-2018, 05:04 PM)Sonicfan32 Wrote: (sorry for the really late reply)
Best bet for V.Smile sprite ripping would be using Tile Molester with 2-Dimensional view and either 4bbp or 2bbp linear (not reverse-order). You'll have to fiddle with the Decrease/Increase Width buttons for certain sprites. As for palletes, I'm not too sure.
Examples of using these settings (with sprites from the SpongeBob game):
4bbp linear (commonly used for a majority of sprites and tiles)
2bbp linear (usually for either text or HUD elements)
Maybe try looking for the palettes in GGD? Could work.