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SUPER SMASH BROS. FEUD - BIG update in latest post.
Oh, of course. And I INSIST on commenting my code in case I forget later. Uncommented code is a nightmare.

As for logging I always do that. When I have a problem, Debug.Log() is the best tool.

Thanks a lot. I hope I'll have yer support! Cute
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 02-28-2018, 04:26 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-01-2018, 05:05 AM
RE: SUPER SMASH BROS. FEUD fangame. - by iyenal - 03-02-2018, 10:50 AM
RE: SUPER SMASH BROS. FEUD - Unity Engine fangame (3D) - by Kold-Virus - 10-01-2018, 06:49 PM

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