You're right, I did need to calm down. From what I get, it was a misunderstanding that caused this, which has been mostly cleared up.
An edit to the hatches from the original Metroid, to make them resemble the hatches from Metroid: Samus Returns. Not really any respect to palette limitations, but I made these inbetween sessions of playing Samus Returns whilst powering through it. I might use these later, but there's a possibility that I won't because there currently isn't an in-story reason for Zed V to have ancient Chozo hatches on it. The darker charge hatch assumes a palette that includes black rather than black being transparent, and thus makes the door have only those three colors.
An edit to the hatches from the original Metroid, to make them resemble the hatches from Metroid: Samus Returns. Not really any respect to palette limitations, but I made these inbetween sessions of playing Samus Returns whilst powering through it. I might use these later, but there's a possibility that I won't because there currently isn't an in-story reason for Zed V to have ancient Chozo hatches on it. The darker charge hatch assumes a palette that includes black rather than black being transparent, and thus makes the door have only those three colors.