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Random Talking Bush's Model Importers and QuickBMS Scripts
(10-14-2018, 02:56 PM)Makoto Wrote: Hi...just wanted to report that super mario party model's eyes breaks when exported, geometry is there basically but no uv
The UV mapping for the eyes is usually on the second UV mapping layer. You'll need to use the "Channel Info" option (it's in the Utilities tab, under "More") to permanently swap the layers around / replace the first with the second, otherwise you can change the material properties to use the second layer instead.
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RE: Random Talking Bush's Model Importers and QuickBMS Scripts - by Random Talking Bush - 10-14-2018, 03:11 PM

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