how do you plan game content variation relative to game duration?
like say over 100 hour of gameplay, so how much characters and area,
with regards to story flow, elements and so on?
regards.
like number of characters, type of weapons, type of armors, builds and etcs,
what's the math?
i have the duration planned and the general system using basic physics, but it seems like variation is infinite
unless somehow limited in a certainset of lore or rules...
like say over 100 hour of gameplay, so how much characters and area,
with regards to story flow, elements and so on?
regards.
like number of characters, type of weapons, type of armors, builds and etcs,
what's the math?
i have the duration planned and the general system using basic physics, but it seems like variation is infinite
unless somehow limited in a certainset of lore or rules...