10-18-2018, 04:35 AM
I think it's a much better, and more stable idea to focus on creating worthwhile characters, areas, weapons, etc, then use that to decide how many hours the game will be, rather than the reverse. If you commit yourself to a 100 hour experience, you'll likely find yourself creating repetitive content that isn't worth the full 100.
Remember, an amazing 10 hours will be played to completion, a terribly boring 100 hours will lead to players quitting the game in the first 5.
Remember, an amazing 10 hours will be played to completion, a terribly boring 100 hours will lead to players quitting the game in the first 5.