10-24-2018, 12:06 AM
(10-18-2018, 04:35 AM)nicktheslayer Wrote: I think it's a much better, and more stable idea to focus on creating worthwhile characters, areas, weapons, etc, then use that to decide how many hours the game will be, rather than the reverse. If you commit yourself to a 100 hour experience, you'll likely find yourself creating repetitive content that isn't worth the full 100.
Remember, an amazing 10 hours will be played to completion, a terribly boring 100 hours will lead to players quitting the game in the first 5.
hm, this is a very enlightening answer.
but the 10 hour solution does not work for 100 hour solution, does it?
or am i missing it?
what is this worthwhile stable ideas?
are they fitting for 10 hour games or somewhat a universal solution for infinite hour content?