11-17-2018, 07:18 PM
(11-17-2018, 11:37 AM)jugol Wrote: EDIT2: I figured out, most textures use a new version of DDS. This Photoshop plugin can read themOr Noesis, which has been my go-to program for texture conversion.
(11-17-2018, 12:56 PM)Lady Ariel Wrote: How do we open the models for Let's GO in blender?Currently, there isn't a method besides importing it in 3DS Max and then exporting it to DAE/FBX, sorry. If someone wants my research notes to try to create a Blender script (or just a converter / previewer in general), then you can PM me for 'em.
(11-17-2018, 04:20 PM)Demothene Wrote: Hello Random Talking Bush and thanks for your work ! It was fast...Contrary to how the 3DS games were (an extra layer for the pupils with a secondary transparency mask), the game uses what are known as "Composite" textures for showing both the eyes and pupils, which consist of two separate textures occupying the same UV mapping set. There are two ways you could go about fixing that -- either make a copy the eyelid polygons and move them backward a bit, apply the pupil texture to those, then change the UVW XForm to tile the texture accordingly (U = 2.0 and V = 4.0, to match the canvas size for the eyelids), or change the eye material directly into a "Composite", layer the textures so the eyelid's on top and pupils are beneath, and make sure the texture tiling for the latter is set up accordingly (in this case, setting it to Offset -0.25 and -0.125, Tiling = 2.0 and 4.0 for U and V respectively). If you need me to explain it a bit better, I'll do what I can.
I'm actually using it in 3dsmax but i have a probleme with the iris, the eyes are empty and the iris texture does not appear...
Do i have to add a iris material for the eyes ?
(srry i'm a bit new to this :p)