11-23-2018, 10:13 PM
(This post was last modified: 11-23-2018, 10:14 PM by yesilovenachos.)
I'm not exactly how well a "mario with Pokemon" game would work, considering the two different gameplay styles both series are known for. Mario's a side-scrolling platformer game with puzzle elements, and Pokemon's closer to an RPG, with turn based combat with an overworld view as opposed to a singular direction one. (There HAVE been some hacks in the past, but nobody wants to talk about those >.>)
That said, most of the sprite rippers have already ripped the necessary stuff for sprites, and all you'd have to do is use a program like GIMP, Photoshop, or some similar app to remove the background color. Paint.NET is also an option, since it shares qualities from the aforementioned apps as well as the simpler methods available by Paint.
Depending on the game developer you're using will be a matter of how you want it. I know that certain game apps have you import the sprites, then it's a matter of coding+animation to decide what command applies to what animation.
If anyone else has disagreements, feel free to comment.
Good luck on your project and be sure to share it if you make progress.
That said, most of the sprite rippers have already ripped the necessary stuff for sprites, and all you'd have to do is use a program like GIMP, Photoshop, or some similar app to remove the background color. Paint.NET is also an option, since it shares qualities from the aforementioned apps as well as the simpler methods available by Paint.
Depending on the game developer you're using will be a matter of how you want it. I know that certain game apps have you import the sprites, then it's a matter of coding+animation to decide what command applies to what animation.
If anyone else has disagreements, feel free to comment.
Good luck on your project and be sure to share it if you make progress.