11-25-2018, 10:50 PM
(This post was last modified: 11-26-2018, 05:13 AM by AdelQ.
Edit Reason: run on sentence
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It used to make sense in games like Brawl where they're simply diffuse maps overlayed on each other and can be worked around with no visual drawback. But in games like Breath of the Wild where a normal map will be on a different UV map than the diffuse, it's just counter-intuitive. Why is it still a requirement?