11-29-2018, 02:54 AM
(11-28-2018, 06:31 AM)Resistiv Wrote: Well, the textures are going to be in files with a header "KTX 11" (meaning at the very beginning of the file). So, you have to have a hex editor to distinguish between the model files and textures, as both are stored as .dat files. Also, RMA Viewer is used for extracting models, not textures, so where is your trouble there?
Thank you for helping. I can do it !!!!