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3DS Max Bone-Related Question
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As usual google and other various search engines prove to be completely useless in regards to a rather specific question I have. Now this may seem a little odd, but in a few projects of mine I've received a few 'pre-posed' DAE's with bones and such. Currently, I have to spend a ridiculous amount of time resetting every bone rotation back to 0,0,0 to return the model to it's base pose. Now I've got a significant amount of models and doing this manually to every single one would be incredibly time-consuming and I'd get very burned out very quickly. I was hoping someone here could inform of a way or perhaps supply me with a script  or plugin that would hopefully automate the process of resetting the rotation of all the bones (or is it pivots?) to 0,0,0 so I can export in 'bind pose'. Can anyone help?
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3DS Max Bone-Related Question - by Carpaccio - 12-01-2018, 02:37 AM
RE: 3DS Max Bone-Related Question - by TGE - 12-05-2018, 03:40 AM

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