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Concerns about submitting Budokai Game Models
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(11-24-2018, 05:54 AM)clitSTIFFY Wrote: Sounds like you're trying to say, is that the models come out looking like this:


[Image: DB-SW_AND_HERO_Piccolo_Post_Boy_LRG.png]
[Image: DB-SW_AND_HERO_Trunks_Future_LRG.png]
[Image: DB-SW_AND_HERO_Trunks_Future_Super_Saiyan_LRG.png]

That's normal, just means the game uses in game shaders to colour the models. It shouldn't be a problem. Without examples, I'm just guessing though. This Mass Effect 3 model uses a ColorMap for the hair: I can't comment on manual alterations though.

https://www.models-resource.com/xbox_360...del/13952/

I don't remember Piccolo having an alternate costume with a cap on during Budokai 3.

But how am I supposed to get the skin shaders for the models? I'm currently using Autodesk Maya to get those shaders myself.
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RE: Concerns about submitting Budokai Game Models - by BigBellies - 12-05-2018, 02:59 AM

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