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3DS Max Bone-Related Question
#2
Do note that all rotations at zero do not make a (proper) bind pose.

MaxScript:
Code:
for o in objects where classof( o ) == BoneGeometry do
(
   in coordsys ( transmatrix o.transform.pos )
   o.rotation = quat 0 0 0 1
)
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3DS Max Bone-Related Question - by Carpaccio - 12-01-2018, 02:37 AM
RE: 3DS Max Bone-Related Question - by TGE - 12-05-2018, 03:40 AM

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