12-08-2018, 05:58 AM
(12-07-2018, 03:25 PM)FabDelb Wrote: Hey there!
The result you already achieved is truly awesome! You work as a team or on your own?
I wonder if we can manage to collaborate since we apparently both aim to get those Assets in Unity with as much visual fidelity as possible (I sent you a PM).
I can't make a tutorial yet because my process is super messy for now, but I can say I use RenderDoc to capture Yuzu emulator frames, and inspect the shaders used in the game.
However I wrote a Unity shader implementing the simplified formula I showed in my previous post and made a super quick tutorial to show how easy it is to get this effect to work in Unity3D (it takes no more than a minute).
Video tutorial and necessary files are here.
I decided to build a game 2 months ago and i'm on my own yeah, i never learned game dev before but yeah lets collaborate on it
I added you to discord
(12-07-2018, 08:03 PM)AshKratos89 Wrote: Where did you get the models of the game map and its textures and how could you open it in unity, could you tell me some tutorial, download link?
You can find thoses in the first post by RTB, download the script for 3dsmax and the models (Very easy to use !)
I only import the models in 3DSmax with the script. When it's done, i export it as FBX for game and place it in unity asset folder with textures.
(Don't forget to convert the .dds to png )
Next i only work in unity with a node based shader (because i'm pretty new to C#)