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Super Smash Bros. Ultimate Ripping Project
#8
(12-25-2018, 09:52 PM)TheImperfectAnimator Wrote: How would we go about using these scripts?
If you've got 3DS Max, you can use the model-importing script with that. For the textures, you'll need to use the BMS script and the NUTEXB files through QuickBMS to convert them to DDS, and then use Noesis to convert them in PNG for the script's auto-detection to work correctly.

Either that, or compile and use Ploaj's program, CrossMod.
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RE: Super Smash Bros. Ultimate Ripping Project - by Random Talking Bush - 12-25-2018, 09:58 PM

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