12-29-2018, 01:11 PM
(This post was last modified: 12-29-2018, 01:26 PM by VirtualTurtle.
Edit Reason: grammar
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(12-29-2018, 12:38 PM)Essential Wrote:I'm not sure how much 3d you understand, so I'll just explain the whole thing. So the way that textures are mapped onto the mesh is through UVs, which is a way to project faces onto a flat texture. There are two sets of these uvs, one for the eye socket, and the other for the pupil. You'll need to mix the two textures based on the alpha of the pupil, and set their UV channels accordingly. I don't use C4D, but I'm sure there's an option to do so.(12-29-2018, 12:32 PM)VirtualTurtle Wrote: The node is blender specific, but the UV channels are probably still accessable
I use C4D since it's has a kinda intuitive interface, here shows one of the eye meshes Squirtle has and I see only one, I'm low key misunderstanding