01-01-2019, 10:59 PM
(01-01-2019, 01:20 PM)Flambo237 Wrote:Where was that unseen input in the right before the first mix shader node?(01-01-2019, 01:14 PM)ninetalescommander Wrote:(01-01-2019, 04:33 AM)Flambo237 Wrote: Okay so I don't think this is an alpha problem, I think it's actually a model problem. This is what it looks like after I applied my SSS materials (without the eyebrow texture, that actually also gives a strange effect tho). I'm not sure if I messed up somewhere or if it's a blender problem, but I do know that removing doubles didn't work (it did work for the other parts of the face however) and it's not a shading issue.
https://imgur.com/BGCSNgl
Question, how do you get the skin to look that way? I've tried it myself and the best I've managed is this.
https://imgur.com/a/GjeGwrN
I used SSS materials, here's my node layouthttps://imgur.com/a/X7fdcoA