Users browsing this thread: 20 Guest(s)
Super Smash Bros. Ultimate Ripping Project
(01-06-2019, 12:17 PM)Ganonthegreat1 Wrote:
(01-06-2019, 11:52 AM)trainboy2019 Wrote:
(01-06-2019, 09:55 AM)Ganonthegreat1 Wrote: Has there been any progress regarding ripping animation files? I need to convert them to something readable by Blender for a project, but I haven't seen much information on the subject. I know it's possible to view animations from SSBB, SSB Wii U and SSB 3DS through various programs, has one been developed for Ultimate yet?

Use cross arc on the data.arc from ssbu's romfs, they're in root/fighter/<fighter name>/motion
Thanks, I'll try that. What exactly is "Cross Arc"? I've done some Googling and I haven't found anything. I see RTB just posted a screenshot of "ARCross" so I presume that's what you're talking about, but Googling that doesn't yield anything either.

Yeah, it's confusing. The repo is called ArcCross, and the tool is called CrossARC. Here's the github link. https://github.com/Ploaj/ArcCross
Reply
Thanked by: Austin Zimmermann


Messages In This Thread
RE: Super Smash Bros. Ultimate Ripping Project - by trainboy2019 - 01-06-2019, 12:49 PM

Forum Jump: