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Super Smash Bros. Ultimate Ripping Project
Speaking of nodes, does anyone have a node layout to render Mr Game and Watch's materials? I know what it uses, Emission textures and flipping normals, but not how to construct the nodes on Blender properly.
Plus I don't know what color textures belong in each material,

Thanks in advance.
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Thanked by: Austin Zimmermann


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RE: Super Smash Bros. Ultimate Ripping Project - by Essential - 01-09-2019, 09:55 PM

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