01-13-2019, 12:14 AM
Having personally messed with Sonic the Fighters data for about a decade now, I can say that the Sonic the Fighters models are handled a little different than most traditional gaming engines. However, with the recent discovery of debug mode, it may be possible to find and decode the routines used to draw model data within the game and translate that data into something usable in something like Blender. There isn't a whole lot of motivation on my end to actually go through with this, as it would be incredibly tedious and meticulous work to translate the game data. I'm not sure what would give me the proper motivation to rip the models, but it does indeed seem more possible than it did a decade ago when the nebulam2b emulator was first being developed. It had always been my running theory that the existing model rips were from Shenmue's toy capsules.