01-14-2019, 11:42 PM
(This post was last modified: 01-14-2019, 11:47 PM by LesbianChemicalPlant.
Edit Reason: italics/fussing
)
Hi, I think I may have found an error in the Sonic Crackers' Sonic sheet, in one of the sprites for his Dizzy animation?
The fourth Dizzy frame on that sheet disagrees with what I recorded in-game earlier today, and also disagrees with the equivalent sprite hosted here:
One of my screenshots from in-game is on the left, the Spriters Resource sprite is in the middle, and other site's sprite is on the right. The screenshot and the other site's sprite have the same Sonic head, while the Spriters Resource head is different.
Specifically, the top of the SR sprite's head is shifted left, and matches the screenshot and the other sprite once shifted 1 pixel rightward:
Though I think the SR's version actually looks better. Is there something about emulators that would make them display part of a sprite shifted over by a pixel? Sorry if the sheet's current sprite is actually correct, or if this is the wrong place to post this.
If it matters, I was playing SonicRetro's Crackers rom, in Fusion 3.64, and recording losslessly with fraps. (I was doing this because I wanted to see exactly how the Dizzy animation looked in-game, so I could make a gif of that animation without aligning any of the sprites incorrectly)
The fourth Dizzy frame on that sheet disagrees with what I recorded in-game earlier today, and also disagrees with the equivalent sprite hosted here:
One of my screenshots from in-game is on the left, the Spriters Resource sprite is in the middle, and other site's sprite is on the right. The screenshot and the other site's sprite have the same Sonic head, while the Spriters Resource head is different.
Specifically, the top of the SR sprite's head is shifted left, and matches the screenshot and the other sprite once shifted 1 pixel rightward:
Though I think the SR's version actually looks better. Is there something about emulators that would make them display part of a sprite shifted over by a pixel? Sorry if the sheet's current sprite is actually correct, or if this is the wrong place to post this.
If it matters, I was playing SonicRetro's Crackers rom, in Fusion 3.64, and recording losslessly with fraps. (I was doing this because I wanted to see exactly how the Dizzy animation looked in-game, so I could make a gif of that animation without aligning any of the sprites incorrectly)