01-18-2019, 05:07 AM
(This post was last modified: 01-18-2019, 07:41 PM by Worldblender.)
(01-17-2019, 07:56 AM)Dragon2H Wrote:I think I found a solution to my own problem: for the remaining fighters but Mr. Game & Watch, instead of exporting to just Collada format, I need to export to Polygon File Format with CrossMod. Exporting to this format causes the program to produce multiple files, for every mesh the original model has. After identifying which mesh is which, and importing them to Blender, the UV maps appear without being malformed, which gave me hope for finishing the remaining fighters.(01-17-2019, 05:45 AM)Worldblender Wrote: My repository, again at https://gitlab.com/Worldblender/smash-ul...s-exported, is nearing completion of every fighter, with at least 63 completed out of the base roster of 69. I'm now down to 5 or 6 more fighters, but most of the remaining ones but one of them have missing or malformed UV maps:I think I'm gonna need some help with these few characters, plus these two that I skipped a few meshes for:
- Bayonetta
- Corrin (both genders)
- Mr. Game & Watch - has way too many meshes, which will take me much longer to go through; despite being rendered in-game as 2D, he actually is a 3D model.
- Robin - female version only
- Sheik
- Shulk
I'm amazed at how much much progress I made, but I really would like to go the extra mile to have every single fighter completed. If I don't get any help, I may skip producing addon karts for those 5 or 6 fighters. No matter what happens, I would've produced a large amount of karts already.
- Palutena
- Zero Suit Samus
Sorry man, I don't know how to help you. But you can always say how you do it and what exactly you want. Maybe I can help you in this way, maybe not... I don't know, but we can try.
From the Blender manual at https://docs.blender.org/manual/en/2.79/...ement.html,
Code:
Transferring UV Maps
You can copy a UV map from one mesh to another Mesh provided both meshes have the same geometry/vertex order. This is useful for example when you want to recreate a UV map from an earlier version of your model with intact UVs.
Workflow
1. RMB Select the target mesh (to which you want to copy the UV map).
2. Shift select the source mesh (that contains the intact UV map).
3. Object menu ‣ Make Links… ‣ Transfer UV Layouts (Shortcut: Ctrl-L …).
The target Mesh will now have a UV map that matches the original mesh.
Update: Not including the first listed item below, I used the solution I mentioned above, and got the follow characters completed:
- Bowser Jr. - all 7 of the Kooplings are completed
- Robin - the female version is completed
- Sheik
- Shulk - the swimming trunks costume is also included
- Palutena
- Zero Suit Samus
- Bayonetta
- Corrin (both genders)
- Mr. Game & Watch