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Super Smash Bros. Ultimate Ripping Project
(01-20-2019, 03:19 PM)Worldblender Wrote:
(01-20-2019, 03:12 PM)ninetalescommander Wrote: Whenever I try to get CrossMod to export a DAE File, it crashes.
Anyone know how to fix this?

There's no need to export them yourself again, my repository at https://gitlab.com/Worldblender/smash-ul...s-exported has them, in the same directories that the Blender files are located, though only the fighters are in there for now.

Do you rip them as DAE or do you rip them as SMD and then convert them to DAE?
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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 01-20-2019, 03:36 PM

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