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Super Smash Bros. Ultimate Ripping Project
(01-20-2019, 04:20 PM)Worldblender Wrote:
(01-20-2019, 04:17 PM)ninetalescommander Wrote:
(01-20-2019, 03:41 PM)Worldblender Wrote: I export the models directly to DAE and sometimes PLY or OBJ for fixing some malformed UV maps. I mainly have access to only Blender, so I have to work with whatever it supports, and SMD is likely not supported by it.

Actually, with the right Plugins, Blender can support SMD Files. I've been using it for ages.

Oh, I just don't know where to find that plugin. Can you tell me where to download it? Or you don't really have to, since I finished with all the fighters anyways.

Alright so I just got round to checking out your files for the fighters and this is fantastic work! Your efforts really have made my progress a ton easier so thanks for doing this.
TMR should really consider taking you on for the staff team, I've no doubt you'd be a valuable member.
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RE: Super Smash Bros. Ultimate Ripping Project - by ninetalescommander - 01-21-2019, 11:04 AM

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