Users browsing this thread: 21 Guest(s)
Super Smash Bros. Ultimate Ripping Project
I found a problem with many of the fighters in my repository: their armatures seem to be broken, in that a part that is supposed to move stays there, and causes stretching to occur. They tend to be the human fighters, and the more realistic ones, not so often the non-human ones. Their wrists and fingers (sometimes other body parts) need to be fixed, as they seem to be moving along with their heads, or they are not with the correct vertex group or parent. If a base fighter had problems, its echo will most likely have them, too. These are the ones with such problems:
  • Bayonetta
  • Captain Falcon
  • Chrom
  • Cloud
  • Corrin
  • Daisy
  • Dark Pit
  • Dr. Mario
  • Donkey Kong
  • Ganondorf
  • Ice Climbers
  • Ike
  • Incineroar
  • Ken
  • King Dedede
  • Link
  • Lucina
  • Luigi
  • Mario
  • Marth
  • Meta Knight
  • Mr. Game & Watch
  • Palutena
  • Peach
  • Pikachu
  • Pit
  • Richter
  • Robin
  • Rosalina
  • Ryu
  • Shulk
  • Simon
  • Snake
  • Sonic
  • Wario
  • Wii Fit Trainer
  • Zero Suit Samus
It's going to take me a while to go through them, since human characters are a large majority of the playable characters.
Reply
Thanked by:


Messages In This Thread
RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 01-22-2019, 11:58 AM

Forum Jump: