If only we had the bit of source code that reads this data or a copy of the tool that was used to compile this archive, then it would be so much easier to decode.
I don't really know a whole lot about emulators but I thought maybe there might be an nds emulator capable of dumping the currently loaded/mounted assets from the ram into a separate file once the game extracts them. If not an emulator might be able to at least help identify some of the ways that these files are read and what they do.
Not sure if any debugging type emulators like this exist, but I think one might be useful here if they do.
After looking around it seems like No$GBA does not directly include debugging tools, but there are debugging tools available for it.
I have no idea if these tools are relevant at all, but they definitely exist.
I don't really know a whole lot about emulators but I thought maybe there might be an nds emulator capable of dumping the currently loaded/mounted assets from the ram into a separate file once the game extracts them. If not an emulator might be able to at least help identify some of the ways that these files are read and what they do.
Not sure if any debugging type emulators like this exist, but I think one might be useful here if they do.
After looking around it seems like No$GBA does not directly include debugging tools, but there are debugging tools available for it.
I have no idea if these tools are relevant at all, but they definitely exist.