03-07-2019, 12:41 PM
I'm currently testing out Blender Cycles render with ORAS models. Every single pokemon model package on Models Resource has the color texture, normals texture and a Body2 texture. How does one use this texture? Particularly in Blender node setup?
Also, any way to smooth up the shading on the model so it isn't blocky looking? Thanks.
Attached photo for ref
Also, any way to smooth up the shading on the model so it isn't blocky looking? Thanks.
Attached photo for ref