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Super Smash Bros. Ultimate Ripping Project
(03-08-2019, 07:17 AM)ninetalescommander Wrote:
(03-07-2019, 03:15 PM)Star Soul Wrote:
(03-07-2019, 02:24 PM)ninetalescommander Wrote: You move the file viewer to the folder with the files in them and then click "Select Folder". You don't actually select the model file directly.

Thanks for clearing that up for me, I got kinda confused. Anyway I have one more question, does .dae export work or do I need to export the model as something else?

You need to export them as SMD and then use Noesis to convert the SMD to DAE. The drawback is this removes all the mesh names so they will need to be renamed accordingly. I tried exporting them as DAE within Crossmod but that creates a load of issues.

I thought about doing that, but renaming all the meshes would take too long for me. To solve this and many more problems, I'm trying to rewrite the MAXScript to Blender Python so that only Blender is needed to import the models. I've made great progress on it, in that it can import materials and texture names, and the mesh import is partially working. But it's still not ready-to-use/stable just yet; I will announce otherwise when it happens.
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RE: Super Smash Bros. Ultimate Ripping Project - by Worldblender - 03-08-2019, 07:20 AM

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