So I decided to take my own crack at Mecha Sonic, with some minimal expansions (thus far) and extra notes. Unlike what will come with most Flash Cycle additions that'll be seen on other sheets, I'm only dedicating the implementation of the Flash Cycle schemes to the sprites from Knuckles' act - the Egg Mobile and related sprites won't receive Flash Cycle schemes (the base Mobile will get its own sets per Launch Base and Mushroom Hill Zones anyway) as they're not in the act that the cycle occurs in (the Flash Cycle goes up to the RGB:238 scheme after the Boss is defeated, but I'll formulate the missing schemes).
Yep, there's a couple of mistakes. Fixing those now.
Also, I'm having a massive issue.
I don't know where in Sonic 3 or Sonic & Knuckles these occur. Does anybody know?
Yep, there's a couple of mistakes. Fixing those now.
Also, I'm having a massive issue.
I don't know where in Sonic 3 or Sonic & Knuckles these occur. Does anybody know?