03-21-2019, 07:24 AM
(03-20-2019, 10:40 PM)ZepicZorua Wrote: Hey so I'm able to extract the models and textures and get them into Blender. The issue that I have is that the eyes also appear black around the pupil where normally it would be white. I was wondering how to fix that issue if anyone knows how.
That's because in most models the pupil texture is transparent, the white part of the eye is a separate texture. If you don't tell Blender that it needs to use the Alpha value as well, it will default to black.
You can use a Mix Shader to combine both textures by setting the white shader to the top input of the Mix Shader, the pupil shader to the bottom input, and the pupil texture node's Alpha output to the Factor input.